The MediaMonkey Add-Ons page points to otachan.com (Japanese) where there is an ASIO plugin available for downloading. After having some stuttering problems with a new new audio device on a new computer (onboard RealTek S/PDIF output), I discovered (by reading the ASIO4ALL manual) that setting the ASIO buffer Both plugins allow selection of a particular ASIO device (which is to say, the file). Windows Vista introduced the WASAPI interface which affords the same capability native to the operating system. http://advalens.com/asio-driver/asio-for-all-mac.html
Other than selecting the correct devices, turning on gapless playback, and turning off resampling, I've left all the settings at their defaults. There another ASIO output plugin available at WinAmp.com, which has a much simpler interface. Notes on out_asio(dll).dll This is the Otachan plugin, which is the one I'm using. Because this is a playback-only system, latency is not a big issue. http://forums.winamp.com/showthread.php?t=240036
Each ASIO DLL contains code to display a dialog for its own configuration. ASIO4ALL creates its own tray icon when it's active (playing); you can click on the icon to open its configuration dialog. In order to make this work, it's necessary to expand the tree under the "WDM Device List" and select the "Out" node under "USB Audio", and then uncheck the Always Resample Neither is sufficient to generate audio; both plugins require an additional ASIO DLL.
The only option provided by this plugin, other than the selection of which ASIO file should be is the selection of 5.1 audio, but it has a button to open the Contents 1 ASIO Output Plugins 1.1 Notes on ASIO4ALL 1.2 Notes on out_asio.dll 1.3 Notes on out_asio(dll).dll 1.4 Issues with Gapless playback ASIO Output Plugins There are (at least) two ASIO Issues with Gapless playback If the plugin is confi Asio4all This plugin uses gapless mode.
I've configured Windows to play system sounds through the computer speakers, so I had to configure ASIO4ALL to select the USB Audio device. Notes on ASIO4ALL I am using ASIO4ALL to drive a USB->S/PDIF device that feeds a DAC on my stereo. There can be multiple ASIO DLLs, apparently; perhaps some audio device has its own ASIO interface file. A generic ASIO file can be found at ASIO4ALL.com; this library provides an ASIO interface to any Windows audio driver that has been written to the WDM (Windows Driver Model) specification
All these plugins do is provide an interface between the player and the ASIO file. Foobar Note that ASIO4ALL has a 64-bit version; however, MediaMonkey and the two output plugins are all 32-bit and won't use the 64-bit DLL. Notes on out_asio.dll This is the WinAmp-vetted plugin. For me, this works great, with both MediaMonkey 3.04 and WinAmp 2.81.
It is useful in MediaMonkey because it can provide bit-perfect output from an S/PDIF device. This plugin provides several options, but doesn't provide direct access to the ASIO configuration dialog. Out_asio It also leaves the music output (whether analog or digital) unaffected by the Windows volume control, so that an external stereo can adjust its volume independently. Asio Plugin One thing this plugin provides that the Otachan plugin does not is, it adjust volume according to the MediaMonkey volume control.
SO: to use ASIO with MediaMonkey, you obtain one of the output plugins and an appropriate ASIO driver DLL; copy both into the MediaMonkey plugins directory; configure the plug-in to use http://advalens.com/asio-driver/asio-for-all.html A different plugin is needed to run WASAPI via MediaMonkey. ASIO is useful under Windows XP (and earlier). It has its own control over resampling; I'm not sure how that interacts with the ASIO4ALL resampling setting, since I didn't want the resampling turned on. Winamp Plugins
My DAC is strictly 16-bit/44.1KHz, so I also had to turn on Advanced Options and turn off the Always Resample option. ASIO Output Plugins From MediaMonkey Wiki Jump to: navigation, search ASIO is a sound driver protocol which bypasses intermediate layers of Windows software, in Then the player should pipe the music to the device. check my blog